polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
55 lines (54 loc) • 2.36 kB
JavaScript
import {ParamlessTypedGlNode} from "./_Base";
import {ThreeToGl as ThreeToGl2} from "../../../core/ThreeToGl";
const OUTPUT_NAME = "val";
var InputName;
(function(InputName2) {
InputName2["CONDITION"] = "condition";
InputName2["IF_TRUE"] = "ifTrue";
InputName2["IF_FALSE"] = "ifFalse";
})(InputName || (InputName = {}));
const InputNames = [InputName.CONDITION, InputName.IF_TRUE, InputName.IF_FALSE];
import {GlConnectionPointType} from "../utils/io/connections/Gl";
export class TwoWaySwitchGlNode extends ParamlessTypedGlNode {
static type() {
return "twoWaySwitch";
}
initializeNode() {
super.initializeNode();
this.io.connection_points.initializeNode();
this.io.connection_points.set_expected_input_types_function(this._expected_input_types.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expected_output_types.bind(this));
this.io.connection_points.set_input_name_function(this._gl_input_name.bind(this));
this.io.connection_points.set_output_name_function(this._gl_output_name.bind(this));
}
_gl_input_name(index) {
return InputNames[index];
}
_gl_output_name() {
return OUTPUT_NAME;
}
_expected_input_types() {
const second_or_third_connection = this.io.connections.input_connection(1) || this.io.connections.input_connection(2);
const type = second_or_third_connection ? second_or_third_connection.src_connection_point().type() : GlConnectionPointType.FLOAT;
return [GlConnectionPointType.BOOL, type, type];
}
_expected_output_types() {
const type = this._expected_input_types()[1];
return [type];
}
set_lines(shaders_collection_controller) {
const body_lines = [];
const value = this.gl_var_name(OUTPUT_NAME);
const condition = ThreeToGl2.bool(this.variable_for_input(InputName.CONDITION));
const ifTrue = ThreeToGl2.any(this.variable_for_input(InputName.IF_TRUE));
const ifFalse = ThreeToGl2.any(this.variable_for_input(InputName.IF_FALSE));
const gl_type = this._expected_output_types()[0];
body_lines.push(`${gl_type} ${value}`);
body_lines.push(`if(${condition}){`);
body_lines.push(`${value} = ${ifTrue}`);
body_lines.push(`} else {`);
body_lines.push(`${value} = ${ifFalse}`);
body_lines.push(`}`);
shaders_collection_controller.add_body_lines(this, body_lines);
}
}