polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
19 lines (18 loc) • 755 B
TypeScript
import { ParamlessTypedGlNode } from './_Base';
declare enum InputName {
CONDITION = "condition",
IF_TRUE = "ifTrue",
IF_FALSE = "ifFalse"
}
import { GlConnectionPointType } from '../utils/io/connections/Gl';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
export declare class TwoWaySwitchGlNode extends ParamlessTypedGlNode {
static type(): string;
initializeNode(): void;
protected _gl_input_name(index: number): InputName;
protected _gl_output_name(): string;
protected _expected_input_types(): GlConnectionPointType[];
protected _expected_output_types(): GlConnectionPointType[];
set_lines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};