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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { ParamlessTypedGlNode } from './_Base'; declare enum InputName { CONDITION = "condition", IF_TRUE = "ifTrue", IF_FALSE = "ifFalse" } import { GlConnectionPointType } from '../utils/io/connections/Gl'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; export declare class TwoWaySwitchGlNode extends ParamlessTypedGlNode { static type(): string; initializeNode(): void; protected _gl_input_name(index: number): InputName; protected _gl_output_name(): string; protected _expected_input_types(): GlConnectionPointType[]; protected _expected_output_types(): GlConnectionPointType[]; set_lines(shaders_collection_controller: ShadersCollectionController): void; } export {};