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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { TypedGlNode } from './_Base'; import { GlConnectionPointType } from '../utils/io/connections/Gl'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class SwitchParamsConfig extends NodeParamsConfig { } export declare class SwitchGlNode extends TypedGlNode<SwitchParamsConfig> { params_config: SwitchParamsConfig; static type(): string; static INPUT_INDEX: string; initializeNode(): void; protected _gl_input_name(index: number): string; protected _expected_input_types(): GlConnectionPointType[]; protected _expected_output_types(): GlConnectionPointType[]; set_lines(shaders_collection_controller: ShadersCollectionController): void; } export {};