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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedGlNode} from "./_Base"; import {ThreeToGl as ThreeToGl2} from "../../../../src/core/ThreeToGl"; import DiskMethods from "./gl/disk.glsl"; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; import {GlConnectionPointType, GlConnectionPoint} from "../utils/io/connections/Gl"; import {FunctionGLDefinition} from "./utils/GLDefinition"; const OUTPUT_NAME = "float"; class SphereGlParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.position = ParamConfig.VECTOR3([0, 0, 0]); this.center = ParamConfig.VECTOR3([0, 0, 0]); this.radius = ParamConfig.FLOAT(1); this.feather = ParamConfig.FLOAT(0.1); } } const ParamsConfig2 = new SphereGlParamsConfig(); export class SphereGlNode extends TypedGlNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "sphere"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT) ]); } set_lines(shaders_collection_controller) { const position = ThreeToGl2.vector2(this.variable_for_input("position")); const center = ThreeToGl2.vector2(this.variable_for_input("center")); const radius = ThreeToGl2.float(this.variable_for_input("radius")); const feather = ThreeToGl2.float(this.variable_for_input("feather")); const float = this.gl_var_name("float"); const body_line = `float ${float} = disk3d(${position}, ${center}, ${radius}, ${feather})`; shaders_collection_controller.add_body_lines(this, [body_line]); shaders_collection_controller.add_definitions(this, [new FunctionGLDefinition(this, DiskMethods)]); } }