polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
17 lines (16 loc) • 987 B
TypeScript
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class SphereGlParamsConfig extends NodeParamsConfig {
position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
radius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
feather: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
}
export declare class SphereGlNode extends TypedGlNode<SphereGlParamsConfig> {
params_config: SphereGlParamsConfig;
static type(): string;
initializeNode(): void;
set_lines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};