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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedGlNode} from "./_Base"; import Quaternion from "./gl/quaternion.glsl"; import {FunctionGLDefinition} from "./utils/GLDefinition"; import {GlConnectionPointType} from "../utils/io/connections/Gl"; export var GlRotateMode; (function(GlRotateMode2) { GlRotateMode2[GlRotateMode2["AXIS"] = 0] = "AXIS"; GlRotateMode2[GlRotateMode2["QUAT"] = 1] = "QUAT"; })(GlRotateMode || (GlRotateMode = {})); const Modes = [0, 1]; const LabelByMode = { [0]: "from axis + angle", [1]: "from quaternion" }; const InputNamesByMode = { [0]: ["vector", "axis", "angle"], [1]: ["vector", "quat"] }; const MethodNameByMode = { [0]: "rotateWithAxisAngle", [1]: "rotateWithQuat" }; const InputTypesByMode = { [0]: [GlConnectionPointType.VEC3, GlConnectionPointType.VEC3, GlConnectionPointType.FLOAT], [1]: [GlConnectionPointType.VEC3, GlConnectionPointType.VEC4] }; const DefaultValues = { vector: [0, 0, 1], axis: [0, 1, 0] }; import {ParamConfig, NodeParamsConfig} from "../utils/params/ParamsConfig"; import {ThreeToGl as ThreeToGl2} from "../../../core/ThreeToGl"; class RotateParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.signature = ParamConfig.INTEGER(0, { menu: { entries: Modes.map((mode, i) => { const label = LabelByMode[mode]; return {name: label, value: i}; }) } }); } } const ParamsConfig2 = new RotateParamsConfig(); export class RotateGlNode extends TypedGlNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "rotate"; } initializeNode() { super.initializeNode(); this.io.connection_points.set_expected_input_types_function(this._expected_input_types.bind(this)); this.io.connection_points.set_expected_output_types_function(this._expected_output_types.bind(this)); this.io.connection_points.set_input_name_function(this._gl_input_name.bind(this)); } set_signature(mode) { const index = Modes.indexOf(mode); this.p.signature.set(index); } _gl_input_name(index) { const mode = Modes[this.pv.signature]; return InputNamesByMode[mode][index]; } param_default_value(name) { return DefaultValues[name]; } gl_method_name() { const mode = Modes[this.pv.signature]; return MethodNameByMode[mode]; } _expected_input_types() { const mode = Modes[this.pv.signature]; return InputTypesByMode[mode]; } _expected_output_types() { return [GlConnectionPointType.VEC3]; } gl_function_definitions() { return [new FunctionGLDefinition(this, Quaternion)]; } set_lines(shaders_collection_controller) { const var_type = this.io.outputs.named_output_connection_points[0].type(); const args = this.io.inputs.named_input_connection_points.map((connection, i) => { const name = connection.name(); return ThreeToGl2.any(this.variable_for_input(name)); }); const joined_args = args.join(", "); const sum = this.gl_var_name(this.io.connection_points.output_name(0)); const body_line = `${var_type} ${sum} = ${this.gl_method_name()}(${joined_args})`; shaders_collection_controller.add_body_lines(this, [body_line]); shaders_collection_controller.add_definitions(this, this.gl_function_definitions()); } }