polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
99 lines (98 loc) • 3.31 kB
JavaScript
import {TypedGlNode} from "./_Base";
import Quaternion from "./gl/quaternion.glsl";
import {FunctionGLDefinition} from "./utils/GLDefinition";
import {GlConnectionPointType} from "../utils/io/connections/Gl";
export var GlRotateMode;
(function(GlRotateMode2) {
GlRotateMode2[GlRotateMode2["AXIS"] = 0] = "AXIS";
GlRotateMode2[GlRotateMode2["QUAT"] = 1] = "QUAT";
})(GlRotateMode || (GlRotateMode = {}));
const Modes = [0, 1];
const LabelByMode = {
[0]: "from axis + angle",
[1]: "from quaternion"
};
const InputNamesByMode = {
[0]: ["vector", "axis", "angle"],
[1]: ["vector", "quat"]
};
const MethodNameByMode = {
[0]: "rotateWithAxisAngle",
[1]: "rotateWithQuat"
};
const InputTypesByMode = {
[0]: [GlConnectionPointType.VEC3, GlConnectionPointType.VEC3, GlConnectionPointType.FLOAT],
[1]: [GlConnectionPointType.VEC3, GlConnectionPointType.VEC4]
};
const DefaultValues = {
vector: [0, 0, 1],
axis: [0, 1, 0]
};
import {ParamConfig, NodeParamsConfig} from "../utils/params/ParamsConfig";
import {ThreeToGl as ThreeToGl2} from "../../../core/ThreeToGl";
class RotateParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.signature = ParamConfig.INTEGER(0, {
menu: {
entries: Modes.map((mode, i) => {
const label = LabelByMode[mode];
return {name: label, value: i};
})
}
});
}
}
const ParamsConfig2 = new RotateParamsConfig();
export class RotateGlNode extends TypedGlNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "rotate";
}
initializeNode() {
super.initializeNode();
this.io.connection_points.set_expected_input_types_function(this._expected_input_types.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expected_output_types.bind(this));
this.io.connection_points.set_input_name_function(this._gl_input_name.bind(this));
}
set_signature(mode) {
const index = Modes.indexOf(mode);
this.p.signature.set(index);
}
_gl_input_name(index) {
const mode = Modes[this.pv.signature];
return InputNamesByMode[mode][index];
}
param_default_value(name) {
return DefaultValues[name];
}
gl_method_name() {
const mode = Modes[this.pv.signature];
return MethodNameByMode[mode];
}
_expected_input_types() {
const mode = Modes[this.pv.signature];
return InputTypesByMode[mode];
}
_expected_output_types() {
return [GlConnectionPointType.VEC3];
}
gl_function_definitions() {
return [new FunctionGLDefinition(this, Quaternion)];
}
set_lines(shaders_collection_controller) {
const var_type = this.io.outputs.named_output_connection_points[0].type();
const args = this.io.inputs.named_input_connection_points.map((connection, i) => {
const name = connection.name();
return ThreeToGl2.any(this.variable_for_input(name));
});
const joined_args = args.join(", ");
const sum = this.gl_var_name(this.io.connection_points.output_name(0));
const body_line = `${var_type} ${sum} = ${this.gl_method_name()}(${joined_args})`;
shaders_collection_controller.add_body_lines(this, [body_line]);
shaders_collection_controller.add_definitions(this, this.gl_function_definitions());
}
}