polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
35 lines (34 loc) • 1.24 kB
JavaScript
import {TypedGlNode} from "./_Base";
import {ThreeToGl as ThreeToGl2} from "../../../../src/core/ThreeToGl";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
import {GlConnectionPoint, GlConnectionPointType} from "../utils/io/connections/Gl";
const OUTPUT_NAME = "rand";
class RandomGlParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.seed = ParamConfig.VECTOR2([1, 1]);
}
}
const ParamsConfig2 = new RandomGlParamsConfig();
export class RandomGlNode extends TypedGlNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "random";
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT)
]);
}
set_lines(shaders_collection_controller) {
const input_name = this.io.inputs.named_input_connection_points[0].name();
const value = ThreeToGl2.vector2(this.variable_for_input(input_name));
const float = this.gl_var_name(OUTPUT_NAME);
const body_line = `float ${float} = rand(${value})`;
shaders_collection_controller.add_body_lines(this, [body_line]);
}
}