polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
58 lines (57 loc) • 2.5 kB
JavaScript
import {TypedGlNode} from "./_Base";
import {GlConnectionPoint, GlConnectionPointType} from "../utils/io/connections/Gl";
import {UniformGLDefinition} from "./utils/GLDefinition";
import {RampParam} from "../../params/Ramp";
import {ParamConfigsController as ParamConfigsController2} from "../utils/code/controllers/ParamConfigsController";
import {ParamType as ParamType2} from "../../poly/ParamType";
const OUTPUT_NAME = "val";
import {GlParamConfig} from "./code/utils/ParamConfig";
import {NodeParamsConfig, ParamConfig as ParamConfig2} from "../utils/params/ParamsConfig";
class RampGlParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.name = ParamConfig2.STRING("ramp");
this.input = ParamConfig2.FLOAT(0);
}
}
const ParamsConfig2 = new RampGlParamsConfig();
export class RampGlNode extends TypedGlNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "ramp";
}
initializeNode() {
super.initializeNode();
this.addPostDirtyHook("_set_mat_to_recompile", this._set_mat_to_recompile.bind(this));
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT)
]);
this.scene().dispatchController.onAddListener(() => {
this.params.onParamsCreated("params_label", () => {
this.params.label.init([this.p.name]);
});
});
}
set_lines(shaders_collection_controller) {
const gl_type = GlConnectionPointType.FLOAT;
const texture_name = this._uniform_name();
const var_name = this.gl_var_name(OUTPUT_NAME);
const definition = new UniformGLDefinition(this, GlConnectionPointType.SAMPLER_2D, texture_name);
shaders_collection_controller.add_definitions(this, [definition]);
const input_val = this.variable_for_input(this.p.input.name());
const body_line = `${gl_type} ${var_name} = texture2D(${this._uniform_name()}, vec2(${input_val}, 0.0)).x`;
shaders_collection_controller.add_body_lines(this, [body_line]);
}
set_param_configs() {
this._param_configs_controller = this._param_configs_controller || new ParamConfigsController2();
this._param_configs_controller.reset();
const param_config = new GlParamConfig(ParamType2.RAMP, this.pv.name, RampParam.DEFAULT_VALUE, this._uniform_name());
this._param_configs_controller.push(param_config);
}
_uniform_name() {
return "ramp_texture_" + this.gl_var_name(OUTPUT_NAME);
}
}