polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
40 lines (39 loc) • 1.32 kB
JavaScript
import {BaseNodeGlMathFunctionArg2GlNode} from "./_BaseMathFunction";
import Quaternion from "./gl/quaternion.glsl";
import {GlConnectionPointType} from "../utils/io/connections/Gl";
import {FunctionGLDefinition} from "./utils/GLDefinition";
var InputName;
(function(InputName2) {
InputName2["AXIS"] = "axis";
InputName2["ANGLE"] = "angle";
})(InputName || (InputName = {}));
const InputNames = [InputName.AXIS, InputName.ANGLE];
const DEFAULT_AXIS = [0, 0, 1];
const DEFAULT_ANGLE = 0;
const DefaultValues = {
[InputName.AXIS]: DEFAULT_AXIS,
[InputName.ANGLE]: DEFAULT_ANGLE
};
export class QuatFromAxisAngleGlNode extends BaseNodeGlMathFunctionArg2GlNode {
static type() {
return "quatFromAxisAngle";
}
initializeNode() {
super.initializeNode();
this.io.connection_points.set_input_name_function((index) => InputNames[index]);
this.io.connection_points.set_expected_input_types_function(() => [
GlConnectionPointType.VEC3,
GlConnectionPointType.FLOAT
]);
this.io.connection_points.set_expected_output_types_function(() => [GlConnectionPointType.VEC4]);
}
param_default_value(name) {
return DefaultValues[name];
}
gl_method_name() {
return "quatFromAxisAngle";
}
gl_function_definitions() {
return [new FunctionGLDefinition(this, Quaternion)];
}
}