polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
9 lines (8 loc) • 428 B
TypeScript
import { BaseNodeGlMathFunctionArg1GlNode } from './_BaseMathFunction';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
export declare class NegateGlNode extends BaseNodeGlMathFunctionArg1GlNode {
static type(): string;
initializeNode(): void;
protected _gl_input_name(index: number): string;
set_lines(shaders_collection_controller: ShadersCollectionController): void;
}