polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
16 lines (15 loc) • 578 B
TypeScript
import { BaseNodeGlMathFunctionArg4GlNode } from './_BaseMathFunction';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare enum InputName {
VALUE = "value",
PRE_ADD = "preAdd",
MULT = "mult",
POST_ADD = "postAdd"
}
export declare class MultAddGlNode extends BaseNodeGlMathFunctionArg4GlNode {
static type(): string;
protected _gl_input_name(index: number): InputName;
param_default_value(name: string): number;
set_lines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};