polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
34 lines (33 loc) • 1.18 kB
JavaScript
import {TypedGlNode} from "./_Base";
import {GlConnectionPointType, GlConnectionPoint} from "../utils/io/connections/Gl";
import {ThreeToGl as ThreeToGl2} from "../../../core/ThreeToGl";
const OUTPUT_NAME = "lum";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class LuminanceGlParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.color = ParamConfig.VECTOR3([1, 1, 1]);
}
}
const ParamsConfig2 = new LuminanceGlParamsConfig();
export class LuminanceGlNode extends TypedGlNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "luminance";
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.FLOAT)
]);
}
set_lines(shaders_collection_controller) {
const value = ThreeToGl2.vector3(this.variable_for_input("color"));
const lum = this.gl_var_name("lum");
const body_line = `float ${lum} = linearToRelativeLuminance(${value})`;
shaders_collection_controller.add_body_lines(this, [body_line]);
}
}