polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
40 lines (39 loc) • 1.51 kB
JavaScript
import {TypedGlNode} from "./_Base";
import {ThreeToGl as ThreeToGl2} from "../../../../src/core/ThreeToGl";
import ColorGlslLib from "./gl/color.glsl";
import {FunctionGLDefinition} from "./utils/GLDefinition";
const OUTPUT_NAME = "rgb";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
import {GlConnectionPoint, GlConnectionPointType} from "../utils/io/connections/Gl";
class LchToRgbGlParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.lch = ParamConfig.VECTOR3([1, 1, 1]);
}
}
const ParamsConfig2 = new LchToRgbGlParamsConfig();
export class LchToRgbGlNode extends TypedGlNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "lch_to_rgb";
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3)
]);
}
set_lines(shaders_collection_controller) {
const function_declaration_lines = [];
const body_lines = [];
function_declaration_lines.push(new FunctionGLDefinition(this, ColorGlslLib));
const value = ThreeToGl2.vector3(this.variable_for_input(this.p.lch.name()));
const rgb = this.gl_var_name(OUTPUT_NAME);
body_lines.push(`vec3 ${rgb} = lchToRgb(${value})`);
shaders_collection_controller.add_definitions(this, function_declaration_lines);
shaders_collection_controller.add_body_lines(this, body_lines);
}
}