polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
111 lines (110 loc) • 3.98 kB
JavaScript
import {SubnetGlNode} from "./Subnet";
import {GlConnectionPointType} from "../utils/io/connections/Gl";
import {NodeParamsConfig} from "../utils/params/ParamsConfig";
import {ThreeToGl as ThreeToGl2} from "../../../core/ThreeToGl";
const CONDITION_INPUT_NAME = "condition";
class IfThenGlParamsConfig extends NodeParamsConfig {
}
const ParamsConfig2 = new IfThenGlParamsConfig();
export class IfThenGlNode extends SubnetGlNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "ifThen";
}
_expected_inputs_count() {
const current_connections = this.io.connections.input_connections();
return current_connections ? Math.max(current_connections.length + 1, 2) : 2;
}
_expected_input_types() {
const types = [GlConnectionPointType.BOOL];
const default_type = GlConnectionPointType.FLOAT;
const current_connections = this.io.connections.input_connections();
const expected_count = this._expected_inputs_count();
for (let i = 1; i < expected_count; i++) {
if (current_connections) {
const connection = current_connections[i];
if (connection) {
const type = connection.src_connection_point().type();
types.push(type);
} else {
types.push(default_type);
}
} else {
types.push(default_type);
}
}
return types;
}
_expected_output_types() {
const types = [];
const input_types = this._expected_input_types();
for (let i = 1; i < input_types.length; i++) {
types.push(input_types[i]);
}
return types;
}
_expected_input_name(index) {
if (index == 0) {
return CONDITION_INPUT_NAME;
} else {
const connection = this.io.connections.input_connection(index);
if (connection) {
const name = connection.src_connection_point().name();
return name;
} else {
return `in${index}`;
}
}
}
_expected_output_name(index) {
return this._expected_input_name(index + 1);
}
child_expected_input_connection_point_types() {
return this._expected_output_types();
}
child_expected_input_connection_point_name(index) {
return this._expected_output_name(index);
}
child_expected_output_connection_point_types() {
return this._expected_output_types();
}
child_expected_output_connection_point_name(index) {
return this._expected_output_name(index);
}
set_lines_block_start(shaders_collection_controller, child_node) {
const body_lines = [];
const connection_points = this.io.inputs.named_input_connection_points;
for (let i = 1; i < connection_points.length; i++) {
const connection_point = connection_points[i];
const gl_type = connection_point.type();
const out = this.gl_var_name(connection_point.name());
const in_value = ThreeToGl2.any(this.variable_for_input(connection_point.name()));
const body_line = `${gl_type} ${out} = ${in_value}`;
body_lines.push(body_line);
}
const condition_value = ThreeToGl2.any(this.variable_for_input(CONDITION_INPUT_NAME));
const open_if_line = `if(${condition_value}){`;
body_lines.push(open_if_line);
const connections = this.io.connections.input_connections();
if (connections) {
for (let connection of connections) {
if (connection) {
if (connection.input_index != 0) {
const connection_point = connection.dest_connection_point();
const in_value = ThreeToGl2.any(this.variable_for_input(connection_point.name()));
const gl_type = connection_point.type();
const out = child_node.gl_var_name(connection_point.name());
const body_line = ` ${gl_type} ${out} = ${in_value}`;
body_lines.push(body_line);
}
}
}
}
shaders_collection_controller.add_body_lines(child_node, body_lines);
}
set_lines(shaders_collection_controller) {
}
}