polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
24 lines (23 loc) • 1.32 kB
TypeScript
import { SubnetGlNode } from './Subnet';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
import { SubnetInputGlNode } from './SubnetInput';
declare class IfThenGlParamsConfig extends NodeParamsConfig {
}
export declare class IfThenGlNode extends SubnetGlNode {
params_config: IfThenGlParamsConfig;
static type(): Readonly<'ifThen'>;
protected _expected_inputs_count(): number;
protected _expected_input_types(): GlConnectionPointType[];
protected _expected_output_types(): GlConnectionPointType[];
protected _expected_input_name(index: number): string;
protected _expected_output_name(index: number): string;
child_expected_input_connection_point_types(): GlConnectionPointType[];
child_expected_input_connection_point_name(index: number): string;
child_expected_output_connection_point_types(): GlConnectionPointType[];
child_expected_output_connection_point_name(index: number): string;
set_lines_block_start(shaders_collection_controller: ShadersCollectionController, child_node: SubnetInputGlNode): void;
set_lines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};