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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { SubnetGlNode } from './Subnet'; import { GlConnectionPointType } from '../utils/io/connections/Gl'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; import { SubnetInputGlNode } from './SubnetInput'; declare class IfThenGlParamsConfig extends NodeParamsConfig { } export declare class IfThenGlNode extends SubnetGlNode { params_config: IfThenGlParamsConfig; static type(): Readonly<'ifThen'>; protected _expected_inputs_count(): number; protected _expected_input_types(): GlConnectionPointType[]; protected _expected_output_types(): GlConnectionPointType[]; protected _expected_input_name(index: number): string; protected _expected_output_name(index: number): string; child_expected_input_connection_point_types(): GlConnectionPointType[]; child_expected_input_connection_point_name(index: number): string; child_expected_output_connection_point_types(): GlConnectionPointType[]; child_expected_output_connection_point_name(index: number): string; set_lines_block_start(shaders_collection_controller: ShadersCollectionController, child_node: SubnetInputGlNode): void; set_lines(shaders_collection_controller: ShadersCollectionController): void; } export {};