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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedGlNode} from "./_Base"; import {ThreeToGl as ThreeToGl2} from "../../../../src/core/ThreeToGl"; import Hsv2Rgb from "./gl/hsv2rgb.glsl"; import {GlConnectionPointType, GlConnectionPoint} from "../utils/io/connections/Gl"; import {FunctionGLDefinition} from "./utils/GLDefinition"; const OUTPUT_NAME = "rgb"; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; class HsvToRgbGlParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.hsv = ParamConfig.VECTOR3([1, 1, 1]); } } const ParamsConfig2 = new HsvToRgbGlParamsConfig(); export class HsvToRgbGlNode extends TypedGlNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "hsvToRgb"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3) ]); } set_lines(shaders_collection_controller) { const function_declaration_lines = []; const body_lines = []; function_declaration_lines.push(new FunctionGLDefinition(this, Hsv2Rgb)); const value = ThreeToGl2.vector3(this.variable_for_input(this.p.hsv.name())); const rgb = this.gl_var_name(OUTPUT_NAME); body_lines.push(`vec3 ${rgb} = hsv2rgb(${value})`); shaders_collection_controller.add_definitions(this, function_declaration_lines); shaders_collection_controller.add_body_lines(this, body_lines); } }