polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
40 lines (39 loc) • 1.5 kB
JavaScript
import {TypedGlNode} from "./_Base";
import {ThreeToGl as ThreeToGl2} from "../../../../src/core/ThreeToGl";
import Hsv2Rgb from "./gl/hsv2rgb.glsl";
import {GlConnectionPointType, GlConnectionPoint} from "../utils/io/connections/Gl";
import {FunctionGLDefinition} from "./utils/GLDefinition";
const OUTPUT_NAME = "rgb";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class HsvToRgbGlParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.hsv = ParamConfig.VECTOR3([1, 1, 1]);
}
}
const ParamsConfig2 = new HsvToRgbGlParamsConfig();
export class HsvToRgbGlNode extends TypedGlNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "hsvToRgb";
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3)
]);
}
set_lines(shaders_collection_controller) {
const function_declaration_lines = [];
const body_lines = [];
function_declaration_lines.push(new FunctionGLDefinition(this, Hsv2Rgb));
const value = ThreeToGl2.vector3(this.variable_for_input(this.p.hsv.name()));
const rgb = this.gl_var_name(OUTPUT_NAME);
body_lines.push(`vec3 ${rgb} = hsv2rgb(${value})`);
shaders_collection_controller.add_definitions(this, function_declaration_lines);
shaders_collection_controller.add_body_lines(this, body_lines);
}
}