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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedGlNode} from "./_Base"; import {ThreeToGl as ThreeToGl2} from "../../../../src/core/ThreeToGl"; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; import {GlConnectionPoint, GlConnectionPointType} from "../utils/io/connections/Gl"; const OUTPUT_NAME = "cross"; class CrossGlParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.x = ParamConfig.VECTOR3([0, 0, 1]); this.y = ParamConfig.VECTOR3([0, 1, 0]); } } const ParamsConfig2 = new CrossGlParamsConfig(); export class CrossGlNode extends TypedGlNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "cross"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3) ]); } set_lines(shaders_collection_controller) { const x = ThreeToGl2.float(this.variable_for_input("x")); const y = ThreeToGl2.float(this.variable_for_input("y")); const result = this.gl_var_name(OUTPUT_NAME); const body_line = `vec3 ${result} = cross(${x}, ${y})`; shaders_collection_controller.add_body_lines(this, [body_line]); } }