polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
36 lines (35 loc) • 1.25 kB
JavaScript
import {TypedGlNode} from "./_Base";
import {ThreeToGl as ThreeToGl2} from "../../../../src/core/ThreeToGl";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
import {GlConnectionPoint, GlConnectionPointType} from "../utils/io/connections/Gl";
const OUTPUT_NAME = "cross";
class CrossGlParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.x = ParamConfig.VECTOR3([0, 0, 1]);
this.y = ParamConfig.VECTOR3([0, 1, 0]);
}
}
const ParamsConfig2 = new CrossGlParamsConfig();
export class CrossGlNode extends TypedGlNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "cross";
}
initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new GlConnectionPoint(OUTPUT_NAME, GlConnectionPointType.VEC3)
]);
}
set_lines(shaders_collection_controller) {
const x = ThreeToGl2.float(this.variable_for_input("x"));
const y = ThreeToGl2.float(this.variable_for_input("y"));
const result = this.gl_var_name(OUTPUT_NAME);
const body_line = `vec3 ${result} = cross(${x}, ${y})`;
shaders_collection_controller.add_body_lines(this, [body_line]);
}
}