UNPKG

polygonjs-engine

Version:

node-based webgl 3D engine https://polygonjs.com

110 lines (109 loc) 4.29 kB
import {TypedGlNode} from "./_Base"; import {ThreeToGl as ThreeToGl2} from "../../../../src/core/ThreeToGl"; import {ParamConfig, NodeParamsConfig} from "../utils/params/ParamsConfig"; import {GlConnectionPointType, GlConnectionPointComponentsCountMap} from "../utils/io/connections/Gl"; export var GlCompareTestName; (function(GlCompareTestName2) { GlCompareTestName2["EQUAL"] = "Equal"; GlCompareTestName2["LESS_THAN"] = "Less Than"; GlCompareTestName2["GREATER_THAN"] = "Greater Than"; GlCompareTestName2["LESS_THAN_OR_EQUAL"] = "Less Than Or Equal"; GlCompareTestName2["GREATER_THAN_OR_EQUAL"] = "Greater Than Or Equal"; GlCompareTestName2["NOT_EQUAL"] = "Not Equal"; })(GlCompareTestName || (GlCompareTestName = {})); var TestOperation; (function(TestOperation2) { TestOperation2["EQUAL"] = "=="; TestOperation2["LESS_THAN"] = "<"; TestOperation2["GREATER_THAN"] = ">"; TestOperation2["LESS_THAN_OR_EQUAL"] = "<="; TestOperation2["GREATER_THAN_OR_EQUAL"] = ">="; TestOperation2["NOT_EQUAL"] = "!="; })(TestOperation || (TestOperation = {})); const TEST_NAMES = [ GlCompareTestName.EQUAL, GlCompareTestName.LESS_THAN, GlCompareTestName.GREATER_THAN, GlCompareTestName.LESS_THAN_OR_EQUAL, GlCompareTestName.GREATER_THAN_OR_EQUAL, GlCompareTestName.NOT_EQUAL ]; const TEST_OPERATIONS_FLOAT = [ TestOperation.EQUAL, TestOperation.LESS_THAN, TestOperation.GREATER_THAN, TestOperation.LESS_THAN_OR_EQUAL, TestOperation.GREATER_THAN_OR_EQUAL, TestOperation.NOT_EQUAL ]; const AND_SEPARATOR = " && "; const COMPONENTS = ["x", "y", "z", "w"]; const OUTPUT_NAME = "val"; class CompareGlParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.test = ParamConfig.INTEGER(0, { menu: { entries: TEST_NAMES.map((name, i) => { const operator = TEST_OPERATIONS_FLOAT[i]; const label = `${operator.padEnd(2, " ")} (${name})`; return {name: label, value: i}; }) } }); } } const ParamsConfig2 = new CompareGlParamsConfig(); export class CompareGlNode extends TypedGlNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "compare"; } initializeNode() { super.initializeNode(); this.io.connection_points.spare_params.set_inputless_param_names(["test"]); this.io.connection_points.initializeNode(); this.io.connection_points.set_input_name_function(this._gl_input_name.bind(this)); this.io.connection_points.set_output_name_function((index) => OUTPUT_NAME); this.io.connection_points.set_expected_input_types_function(this._expected_input_type.bind(this)); this.io.connection_points.set_expected_output_types_function(() => [GlConnectionPointType.BOOL]); } set_test_name(test) { this.p.test.set(TEST_NAMES.indexOf(test)); } _gl_input_name(index) { return ["value0", "value1"][index]; } _expected_input_type() { const type = this.io.connection_points.first_input_connection_type() || GlConnectionPointType.FLOAT; return [type, type]; } set_lines(shaders_collection_controller) { const body_lines = []; const value = this.gl_var_name(OUTPUT_NAME); const operator = TEST_OPERATIONS_FLOAT[this.pv.test]; const value0 = ThreeToGl2.any(this.variable_for_input(this._gl_input_name(0))); const value1 = ThreeToGl2.any(this.variable_for_input(this._gl_input_name(1))); const first_connection = this.io.inputs.named_input_connection_points[0]; let components_count = 1; if (first_connection) { components_count = GlConnectionPointComponentsCountMap[first_connection.type()] || 1; } if (components_count > 1) { let tmp_values = []; for (let i = 0; i < components_count; i++) { const tmp_value = this.gl_var_name(`tmp_value_${i}`); const component = COMPONENTS[i]; tmp_values.push(tmp_value); body_lines.push(`bool ${tmp_value} = (${value0}.${component} ${operator} ${value1}.${component})`); } body_lines.push(`bool ${value} = (${tmp_values.join(AND_SEPARATOR)})`); } else { body_lines.push(`bool ${value} = (${value0} ${operator} ${value1})`); } shaders_collection_controller.add_body_lines(this, body_lines); } }