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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Allows to feed a vertex attribute into the shader * * */ import { TypedGlNode, BaseGlNodeType } from './_Base'; import { GlConnectionPointType, BaseGlConnectionPoint } from '../utils/io/connections/Gl'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; export declare const ATTRIBUTE_NODE_AVAILABLE_GL_TYPES: GlConnectionPointType[]; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { GlNodeType } from '../../poly/NodeContext'; declare class AttributeGlParamsConfig extends NodeParamsConfig { /** @param attribute name */ name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>; /** @param attribute type (float, vec2, vec3, vec4) */ type: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; /** @param allows to export the attribute to a material (when used inside a particles system) */ texport_when_connected: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param allows to export the attribute to a material (when used inside a particles system) */ export_when_connected: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; } export declare class AttributeGlNode extends TypedGlNode<AttributeGlParamsConfig> { params_config: AttributeGlParamsConfig; static type(): Readonly<GlNodeType.ATTRIBUTE>; static readonly INPUT_NAME = "in"; static readonly OUTPUT_NAME = "val"; private _on_create_set_name_if_none_bound; initializeNode(): void; get input_name(): string; get output_name(): string; set_lines(shaders_collection_controller: ShadersCollectionController): void; get attribute_name(): string; gl_type(): GlConnectionPointType; set_gl_type(type: GlConnectionPointType): void; connected_input_node(): BaseGlNodeType | null; connected_input_connection_point(): BaseGlConnectionPoint | undefined; output_connection_point(): BaseGlConnectionPoint | undefined; get is_importing(): boolean; get is_exporting(): boolean; private _set_mat_to_recompile_if_is_exporting; private _on_create_set_name_if_none; } export {};