polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
40 lines (39 loc) • 1.27 kB
JavaScript
import {BaseNodeGlMathFunctionArg2GlNode} from "./_BaseMathFunction";
import Quaternion from "./gl/quaternion.glsl";
import {GlConnectionPointType} from "../utils/io/connections/Gl";
import {FunctionGLDefinition} from "./utils/GLDefinition";
var InputName;
(function(InputName2) {
InputName2["DIR"] = "dir";
InputName2["UP"] = "up";
})(InputName || (InputName = {}));
const InputNames = [InputName.DIR, InputName.UP];
const DEFAULT_DIR = [0, 0, 1];
const DEFAULT_UP = [0, 1, 0];
const DefaultValues = {
[InputName.DIR]: DEFAULT_DIR,
[InputName.UP]: DEFAULT_UP
};
export class AlignGlNode extends BaseNodeGlMathFunctionArg2GlNode {
static type() {
return "align";
}
initializeNode() {
super.initializeNode();
this.io.connection_points.set_input_name_function((index) => InputNames[index]);
this.io.connection_points.set_expected_input_types_function(() => [
GlConnectionPointType.VEC3,
GlConnectionPointType.VEC3
]);
this.io.connection_points.set_expected_output_types_function(() => [GlConnectionPointType.VEC4]);
}
param_default_value(name) {
return DefaultValues[name];
}
gl_method_name() {
return "align";
}
gl_function_definitions() {
return [new FunctionGLDefinition(this, Quaternion)];
}
}