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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { AttribValue } from '../../../types/GlobalTypes'; import { TypedGlNode } from './_Base'; import { GlConnectionPointType } from '../utils/io/connections/Gl'; import { ShadersCollectionController } from './code/utils/ShadersCollectionController'; declare enum AccelerationGlInput { POSITION = "position", VELOCITY = "velocity", MASS = "mass", FORCE = "force" } declare enum AccelerationGlOutput { POSITION = "position", VELOCITY = "velocity" } import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class AccelerationGlParamsConfig extends NodeParamsConfig { } export declare class AccelerationGlNode extends TypedGlNode<AccelerationGlParamsConfig> { params_config: AccelerationGlParamsConfig; static type(): string; initializeNode(): void; protected _expected_input_types(): GlConnectionPointType[]; private _expected_output_types; protected _gl_input_name(index: number): AccelerationGlInput; protected _gl_output_name(index: number): AccelerationGlOutput; param_default_value(name: string): AttribValue; set_lines(shaders_collection_controller: ShadersCollectionController): void; } export {};