polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
24 lines (23 loc) • 1.25 kB
TypeScript
import { TypedNode } from '../_Base';
import { NodeContext } from '../../poly/NodeContext';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { EventContext } from '../../scene/utils/events/_BaseEventsController';
import { BaseEventConnectionPoint } from '../utils/io/connections/Event';
declare type DispatchHook = (event_context: EventContext<Event>) => void;
export declare class TypedEventNode<K extends NodeParamsConfig> extends TypedNode<NodeContext.EVENT, K> {
static nodeContext(): NodeContext;
initializeBaseNode(): void;
private _cook_without_inputs_bound;
_cook_without_inputs(): void;
cook(): void;
process_event_via_connection_point(event_context: EventContext<Event>, connection_point: BaseEventConnectionPoint): void;
process_event(event_context: EventContext<Event>): void;
protected dispatch_event_to_output(output_name: string, event_context: EventContext<Event>): Promise<void>;
private _on_dispatch_hooks_by_output_name;
onDispatch(output_name: string, callback: DispatchHook): void;
private run_on_dispatch_hook;
}
export declare type BaseEventNodeType = TypedEventNode<any>;
export declare class BaseEventNodeClass extends TypedEventNode<any> {
}
export {};