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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { TypedNode } from '../_Base'; import { NodeContext } from '../../poly/NodeContext'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { EventContext } from '../../scene/utils/events/_BaseEventsController'; import { BaseEventConnectionPoint } from '../utils/io/connections/Event'; declare type DispatchHook = (event_context: EventContext<Event>) => void; export declare class TypedEventNode<K extends NodeParamsConfig> extends TypedNode<NodeContext.EVENT, K> { static nodeContext(): NodeContext; initializeBaseNode(): void; private _cook_without_inputs_bound; _cook_without_inputs(): void; cook(): void; process_event_via_connection_point(event_context: EventContext<Event>, connection_point: BaseEventConnectionPoint): void; process_event(event_context: EventContext<Event>): void; protected dispatch_event_to_output(output_name: string, event_context: EventContext<Event>): Promise<void>; private _on_dispatch_hooks_by_output_name; onDispatch(output_name: string, callback: DispatchHook): void; private run_on_dispatch_hook; } export declare type BaseEventNodeType = TypedEventNode<any>; export declare class BaseEventNodeClass extends TypedEventNode<any> { } export {};