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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Activates events for the viewer * * @param * For instance, this can be useful after a raycast node to set an 'active' class on the html canvas, so that the cursor reflect what the mouse is hovering over. * */ import { TypedEventNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class ViewerParamsConfig extends NodeParamsConfig { /** @param sets the class of the viewer */ className: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>; } export declare class ViewerEventNode extends TypedEventNode<ViewerParamsConfig> { params_config: ViewerParamsConfig; static type(): string; initializeNode(): void; private _process_trigger_setClass; private _process_trigger_unsetClass; private _process_trigger_createControls; private _process_trigger_disposeControls; } export {};