polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
25 lines (24 loc) • 899 B
TypeScript
/**
* Sequences output nodes one after the other.
*
* @remarks
* This can be useful to ensure a specific order of events.
*
*
*/
import { TypedEventNode } from './_Base';
import { EventContext } from '../../scene/utils/events/_BaseEventsController';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class PassEventParamsConfig extends NodeParamsConfig {
/** @param number of possible outputs */
outputsCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
}
export declare class SequenceEventNode extends TypedEventNode<PassEventParamsConfig> {
params_config: PassEventParamsConfig;
static type(): string;
initializeNode(): void;
private _expected_output_types;
protected _output_name(index: number): string;
process_event(event_context: EventContext<Event>): void;
}
export {};