polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
37 lines (36 loc) • 1.26 kB
JavaScript
import {TypedEventNode} from "./_Base";
import {EventConnectionPoint, EventConnectionPointType} from "../utils/io/connections/Event";
var NullEventInput;
(function(NullEventInput2) {
NullEventInput2["TRIGGER"] = "trigger";
})(NullEventInput || (NullEventInput = {}));
var NullEventOutput;
(function(NullEventOutput2) {
NullEventOutput2["OUT"] = "out";
})(NullEventOutput || (NullEventOutput = {}));
import {NodeParamsConfig} from "../utils/params/ParamsConfig";
class NullEventParamsConfig extends NodeParamsConfig {
}
const ParamsConfig2 = new NullEventParamsConfig();
export class NullEventNode extends TypedEventNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "null";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new EventConnectionPoint(NullEventInput.TRIGGER, EventConnectionPointType.BASE, this.process_event_trigger.bind(this))
]);
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(NullEventOutput.OUT, EventConnectionPointType.BASE)
]);
}
process_event(event_context) {
}
process_event_trigger(event_context) {
this.dispatch_event_to_output(NullEventOutput.OUT, event_context);
}
}