polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
54 lines (53 loc) • 2.78 kB
TypeScript
/**
* Can be triggered when nodes have cooked or to cook specific nodes.
*
*
*/
import { TypedEventNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class NodeCookEventParamsConfig extends NodeParamsConfig {
/** @param mask to select which nodes this will cook or listen to */
mask: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>;
/** @param forces cook of nodes mentioned in the mask param */
force: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
/** @param defines if the nodes should cook one after the other or in parallel */
cookMode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
/** @param batch size */
batchSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
sep: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.SEPARATOR>;
/** @param updates the list of nodes from the mask parameter. This can be useful if nodes are added or removed from the scene */
updateResolve: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BUTTON>;
/** @param prints the list of nodes the mask resolves to to the console. Useful for debugging */
printResolve: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BUTTON>;
}
export declare class NodeCookEventNode extends TypedEventNode<NodeCookEventParamsConfig> {
params_config: NodeCookEventParamsConfig;
static type(): Readonly<'nodeCook'>;
static readonly INPUT_TRIGGER = "trigger";
static readonly OUTPUT_FIRST_NODE = "first";
static readonly OUTPUT_EACH_NODE = "each";
static readonly OUTPUT_ALL_NODES = "all";
private _resolved_nodes;
initializeNode(): void;
trigger(): void;
cook(): void;
private process_event_trigger;
private _cook_nodes_with_mode;
private _cook_nodes_all_together;
private _cook_nodes_batch;
private _cook_nodes;
private _cook_node;
static PARAM_CALLBACK_update_resolved_nodes(node: NodeCookEventNode): void;
private _update_resolved_nodes;
private _dispatched_first_node_cooked;
private _dispatched_all_nodes_cooked;
private _cook_state_by_node_id;
private _reset;
private _all_nodes_have_cooked;
private _on_node_cook_complete_bound;
private _on_node_cook_complete;
static PARAM_CALLBACK_update_resolve(node: NodeCookEventNode): void;
static PARAM_CALLBACK_print_resolve(node: NodeCookEventNode): void;
private print_resolve;
}
export {};