polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
43 lines (42 loc) • 1.39 kB
JavaScript
import {TypedEventNode} from "./_Base";
import {EventConnectionPoint, EventConnectionPointType} from "../utils/io/connections/Event";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class MessageParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.alert = ParamConfig.BOOLEAN(0);
this.console = ParamConfig.BOOLEAN(1);
}
}
const ParamsConfig2 = new MessageParamsConfig();
const MessageEventNode2 = class extends TypedEventNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "message";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new EventConnectionPoint("trigger", EventConnectionPointType.BASE, this._process_trigger_event.bind(this))
]);
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(MessageEventNode2.OUTPUT, EventConnectionPointType.BASE)
]);
}
trigger_output(context) {
this.dispatch_event_to_output(MessageEventNode2.OUTPUT, context);
}
_process_trigger_event(context) {
if (this.pv.alert) {
alert(context);
}
if (this.pv.console) {
console.log(this.fullPath(), Date.now(), context);
}
this.trigger_output(context);
}
};
export let MessageEventNode = MessageEventNode2;
MessageEventNode.OUTPUT = "output";