polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
27 lines (26 loc) • 1.09 kB
TypeScript
/**
* Sets a limit to how many events can be processed.
*
*
*/
import { TypedEventNode } from './_Base';
import { EventContext } from '../../scene/utils/events/_BaseEventsController';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class LimitEventParamsConfig extends NodeParamsConfig {
/** @param max number of events that can be processed */
maxCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
/** @param resets the count */
reset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BUTTON>;
}
export declare class LimitEventNode extends TypedEventNode<LimitEventParamsConfig> {
params_config: LimitEventParamsConfig;
static type(): string;
private _process_count;
private _last_dispatched;
initializeNode(): void;
process_event(event_context: EventContext<Event>): void;
private process_event_trigger;
private process_event_reset;
static PARAM_CALLBACK_reset(node: LimitEventNode): void;
}
export {};