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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { Camera } from 'three/src/cameras/Camera'; import { TypedCameraControlsEventNode } from './_BaseCameraControls'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { OrbitControls } from '../../../modules/core/controls/OrbitControls'; import { CameraControlsNodeType } from '../../poly/NodeContext'; declare class CameraOrbitEventParamsConfig extends NodeParamsConfig { /** @param enable/disable */ enabled: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param toggle on to allow pan */ allowPan: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param toggle on to allow rotate */ allowRotate: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param toggle on to allow zoom */ allowZoom: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param toggle on to have damping */ tdamping: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param damping value */ damping: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param toggle on to have the pan in screen space */ screenSpacePanning: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param rotation speed */ rotateSpeed: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param smallest distance the camera can go to the target */ minDistance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param max distance the camera can go away the target */ maxDistance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param toggle on to limit the azimuth (up-down) angle */ limitAzimuthAngle: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param azimuth angle range */ azimuthAngleRange: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR2>; /** @param polar (left-right) angle range */ polarAngleRange: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR2>; /** @param target position. This is updated automatically as the camera is controlled by user events */ target: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>; /** @param toggle on to enable keys */ enableKeys: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param key modes (pan or rotate) */ keysMode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; /** @param keys pan speed */ keysPanSpeed: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param keys rotate speed vertical */ keysRotateSpeedVertical: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param keys rotate speed horizontal */ keysRotateSpeedHorizontal: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; } export declare class CameraOrbitControlsEventNode extends TypedCameraControlsEventNode<CameraOrbitEventParamsConfig> { params_config: CameraOrbitEventParamsConfig; static type(): CameraControlsNodeType; initializeNode(): void; private _controls_by_element_id; create_controls_instance(camera: Camera, element: HTMLElement): Promise<OrbitControls>; protected _bind_listeners_to_controls_instance(controls: OrbitControls): void; setup_controls(controls: OrbitControls): void; private _set_azimuth_angle; update_required(): boolean; private _target_array; private _on_controls_end; static PARAM_CALLBACK_update_target(node: CameraOrbitControlsEventNode): void; private _update_target; dispose_controls_for_html_element_id(html_element_id: string): void; } export {};