polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
41 lines (40 loc) • 1.25 kB
JavaScript
import {TypedEventNode} from "./_Base";
import {EventConnectionPoint, EventConnectionPointType} from "../utils/io/connections/Event";
var ButtonEventOutput;
(function(ButtonEventOutput2) {
ButtonEventOutput2["OUT"] = "out";
})(ButtonEventOutput || (ButtonEventOutput = {}));
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class ButtonEventParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.dispatch = ParamConfig.BUTTON(null, {
callback: (node) => {
ButtonEventNode.PARAM_CALLBACK_execute(node);
}
});
}
}
const ParamsConfig2 = new ButtonEventParamsConfig();
export class ButtonEventNode extends TypedEventNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "button";
}
initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(ButtonEventOutput.OUT, EventConnectionPointType.BASE)
]);
}
process_event(event_context) {
}
process_event_execute(event_context) {
this.dispatch_event_to_output(ButtonEventOutput.OUT, event_context);
}
static PARAM_CALLBACK_execute(node) {
node.process_event_execute({});
}
}