polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
45 lines (44 loc) • 1.5 kB
JavaScript
import {TypedEventNode} from "./_Base";
import {EventConnectionPoint, EventConnectionPointType} from "../utils/io/connections/Event";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class BlockParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.blocking = ParamConfig.BOOLEAN(1);
}
}
const ParamsConfig2 = new BlockParamsConfig();
const BlockEventNode2 = class extends TypedEventNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "block";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new EventConnectionPoint("in", EventConnectionPointType.BASE, this._process_incoming_event.bind(this))
]);
this.io.outputs.setNamedOutputConnectionPoints([
new EventConnectionPoint(BlockEventNode2.OUTPUT, EventConnectionPointType.BASE)
]);
this.scene().dispatchController.onAddListener(() => {
this.params.onParamsCreated("params_label", () => {
this.params.label.init([this.p.blocking], () => {
return this.pv.blocking ? "blocking (X)" : "pass-through (-->)";
});
});
});
}
trigger_output(context) {
this.dispatch_event_to_output(BlockEventNode2.OUTPUT, context);
}
_process_incoming_event(context) {
if (!this.pv.blocking) {
this.trigger_output(context);
}
}
};
export let BlockEventNode = BlockEventNode2;
BlockEventNode.OUTPUT = "output";