polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
26 lines (25 loc) • 1.09 kB
TypeScript
/**
* Receives multiple events
*
* @remarks
* This is useful when you want to allow an downstream node to be triggered by multiple possible events
*
*/
import { TypedEventNode } from './_Base';
import { EventContext } from '../../scene/utils/events/_BaseEventsController';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class AnyEventParamsConfig extends NodeParamsConfig {
/** @param toggle on to ensure events are transfered */
active: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
/** @param number of possible events */
inputsCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
}
export declare class AnyEventNode extends TypedEventNode<AnyEventParamsConfig> {
params_config: AnyEventParamsConfig;
static type(): string;
initializeNode(): void;
private _expected_input_types;
protected _input_name(index: number): string;
process_event(event_context: EventContext<Event>): Promise<void>;
}
export {};