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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Receives multiple events * * @remarks * This is useful when you want to allow an downstream node to be triggered by multiple possible events * */ import { TypedEventNode } from './_Base'; import { EventContext } from '../../scene/utils/events/_BaseEventsController'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class AnyEventParamsConfig extends NodeParamsConfig { /** @param toggle on to ensure events are transfered */ active: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param number of possible events */ inputsCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; } export declare class AnyEventNode extends TypedEventNode<AnyEventParamsConfig> { params_config: AnyEventParamsConfig; static type(): string; initializeNode(): void; private _expected_input_types; protected _input_name(index: number): string; process_event(event_context: EventContext<Event>): Promise<void>; } export {};