polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
36 lines (35 loc) • 1.51 kB
TypeScript
/**
* Starts and pauses animations
*
*
*/
import { TypedEventNode } from './_Base';
import { EventContext } from '../../scene/utils/events/_BaseEventsController';
export declare enum AnimationEventOutput {
START = "start",
COMPLETE = "completed"
}
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class AnimationEventParamsConfig extends NodeParamsConfig {
/** @parm animation node */
animation: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.NODE_PATH>;
/** @parm presses to play the animation */
play: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BUTTON>;
/** @parm presses to pause the animation */
pause: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BUTTON>;
}
export declare class AnimationEventNode extends TypedEventNode<AnimationEventParamsConfig> {
params_config: AnimationEventParamsConfig;
static type(): string;
private _timeline_builder;
private _timeline;
initializeNode(): void;
process_event(event_context: EventContext<Event>): void;
static PARAM_CALLBACK_play(node: AnimationEventNode): void;
static PARAM_CALLBACK_pause(node: AnimationEventNode): void;
private _play;
private _pause;
trigger_animation_started(event_context: EventContext<Event>): void;
trigger_animation_completed(event_context: EventContext<Event>): void;
}
export {};