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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { Constructor } from '../../../../types/GlobalTypes'; import { TypedCopNode } from '../_Base'; import { Texture } from 'three/src/textures/Texture'; import { NodeParamsConfig } from '../../utils/params/ParamsConfig'; export declare function TextureParamConfig<TBase extends Constructor>(Base: TBase): { new (...args: any[]): { /** @param toggle on to allow updating the texture encoding */ tencoding: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the texture encoding */ encoding: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; /** @param toggle on to allow updating the texture mapping */ tmapping: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the texture mapping */ mapping: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; /** @param toggle on to allow updating the texture wrap */ twrap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the texture wrapS */ wrapS: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; /** @param sets the texture wrapT */ wrapT: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; wrapSep: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.SEPARATOR>; /** @param toggle on to allow updating the texture min filter */ tminfilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the texture min filter */ minFilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; /** @param toggle on to allow updating the texture mag filter */ tmagfilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the texture mag filter */ magFilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; /** @param toggle on to allow updating the texture anisotropy */ tanisotropy: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the anisotropy from the max value allowed by the renderer */ useRendererMaxAnisotropy: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the anisotropy manually */ anisotropy: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; /** @param TBD */ useCameraRenderer: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; anisotropySep: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.SEPARATOR>; /** @param Toggle on to update the flipY */ tflipY: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the flipY */ flipY: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param toggle on to update the texture transform */ ttransform: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param updates the texture offset */ offset: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.VECTOR2>; /** @param updates the texture repeat */ repeat: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.VECTOR2>; /** @param updates the texture rotation */ rotation: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.FLOAT>; /** @param updates the texture center */ center: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.VECTOR2>; }; } & TBase; declare const TextureParamsConfig_base: { new (...args: any[]): { /** @param toggle on to allow updating the texture encoding */ tencoding: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the texture encoding */ encoding: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; /** @param toggle on to allow updating the texture mapping */ tmapping: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the texture mapping */ mapping: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; /** @param toggle on to allow updating the texture wrap */ twrap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the texture wrapS */ wrapS: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; /** @param sets the texture wrapT */ wrapT: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; wrapSep: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.SEPARATOR>; /** @param toggle on to allow updating the texture min filter */ tminfilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the texture min filter */ minFilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; /** @param toggle on to allow updating the texture mag filter */ tmagfilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the texture mag filter */ magFilter: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; /** @param toggle on to allow updating the texture anisotropy */ tanisotropy: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the anisotropy from the max value allowed by the renderer */ useRendererMaxAnisotropy: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the anisotropy manually */ anisotropy: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.INTEGER>; /** @param TBD */ useCameraRenderer: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; anisotropySep: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.SEPARATOR>; /** @param Toggle on to update the flipY */ tflipY: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets the flipY */ flipY: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param toggle on to update the texture transform */ ttransform: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>; /** @param updates the texture offset */ offset: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.VECTOR2>; /** @param updates the texture repeat */ repeat: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.VECTOR2>; /** @param updates the texture rotation */ rotation: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.FLOAT>; /** @param updates the texture center */ center: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.VECTOR2>; }; } & typeof NodeParamsConfig; declare class TextureParamsConfig extends TextureParamsConfig_base { } declare class TextureCopNode extends TypedCopNode<TextureParamsConfig> { params_config: TextureParamsConfig; readonly texture_params_controller: TextureParamsController; } export declare class TextureParamsController { protected node: TextureCopNode; constructor(node: TextureCopNode); update(texture: Texture): void; private _renderer_controller; private _update_anisotropy; private _update_texture_transform; private _update_offset; private _update_repeat; private _update_rotation; private _update_center; static PARAM_CALLBACK_update_offset(node: TextureCopNode): void; static PARAM_CALLBACK_update_repeat(node: TextureCopNode): void; static PARAM_CALLBACK_update_rotation(node: TextureCopNode): void; static PARAM_CALLBACK_update_center(node: TextureCopNode): void; } export {};