polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
23 lines (22 loc) • 932 B
TypeScript
import { WebGLRenderer } from 'three/src/renderers/WebGLRenderer';
import { WebGLRenderTarget } from 'three/src/renderers/WebGLRenderTarget';
import { DataTexture } from 'three/src/textures/DataTexture';
import { Texture } from 'three/src/textures/Texture';
export declare enum DataTextureControllerBufferType {
Uint8Array = "Uint8Array",
Uint8ClampedArray = "Uint8ClampedArray",
Float32Array = "Float32Array"
}
export declare class DataTextureController {
private buffer_type;
private _data_texture;
constructor(buffer_type: DataTextureControllerBufferType);
from_render_target(renderer: WebGLRenderer, render_target: WebGLRenderTarget): DataTexture;
from_texture(texture: Texture): DataTexture;
get data_texture(): DataTexture | undefined;
reset(): void;
private _copy_to_data_texture;
private _create_data_texture;
private _create_pixel_buffer;
private _same_dimensions;
}