UNPKG

polygonjs-engine

Version:

node-based webgl 3D engine https://polygonjs.com

38 lines (37 loc) 1.21 kB
import {TypedNode} from "../_Base"; import {NodeContext as NodeContext2} from "../../poly/NodeContext"; import {FlagsControllerBO} from "../utils/FlagsController"; import {DataTexture as DataTexture2} from "three/src/textures/DataTexture"; import {LuminanceFormat, HalfFloatType} from "three/src/constants"; const INPUT_COP_NAME = "input texture"; const DEFAULT_INPUT_NAMES = [INPUT_COP_NAME, INPUT_COP_NAME, INPUT_COP_NAME, INPUT_COP_NAME]; var size = 32; var data = new Uint16Array(size); for (var i = 0; i < size; i++) { data[i] = 28898; } const EMPTY_DATA_TEXTURE = new DataTexture2(data, size, 1, LuminanceFormat, HalfFloatType); export class TypedCopNode extends TypedNode { constructor(scene) { super(scene, "BaseCopNode"); this.flags = new FlagsControllerBO(this); } static nodeContext() { return NodeContext2.COP; } static displayedInputNames() { return DEFAULT_INPUT_NAMES; } initializeBaseNode() { this.io.outputs.set_has_one_output(); } set_texture(texture) { texture.name = this.fullPath(); this.setContainer(texture); } clear_texture() { this.setContainer(EMPTY_DATA_TEXTURE); } } export class BaseCopNodeClass extends TypedCopNode { }