polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
27 lines (26 loc) • 1.01 kB
JavaScript
import {TypedCopNode} from "./_Base";
import {InputCloneMode as InputCloneMode2} from "../../poly/InputCloneMode";
import {TextureParamsController as TextureParamsController2, TextureParamConfig} from "./utils/TextureParamsController";
import {NodeParamsConfig} from "../utils/params/ParamsConfig";
class TexturePropertiesCopParamsConfig extends TextureParamConfig(NodeParamsConfig) {
}
const ParamsConfig2 = new TexturePropertiesCopParamsConfig();
export class TexturePropertiesCopNode extends TypedCopNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
this.texture_params_controller = new TextureParamsController2(this);
}
static type() {
return "textureProperties";
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState([InputCloneMode2.FROM_NODE]);
}
async cook(input_contents) {
const texture = input_contents[0];
this.texture_params_controller.update(texture);
this.set_texture(texture);
}
}