polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
23 lines (22 loc) • 847 B
TypeScript
/**
* Creates an environment map
*
*
*/
import { Texture } from 'three/src/textures/Texture';
import { TypedCopNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class EnvMapCopParamsConfig extends NodeParamsConfig {
/** @param defines if the shader is rendered via the same camera used to render the scene */
useCameraRenderer: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
}
export declare class EnvMapCopNode extends TypedCopNode<EnvMapCopParamsConfig> {
params_config: EnvMapCopParamsConfig;
static type(): string;
private _data_texture_controller;
private _renderer_controller;
initializeNode(): void;
cook(input_contents: Texture[]): Promise<void>;
private convert_texture_to_env_map;
}
export {};