polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
16 lines (15 loc) • 774 B
TypeScript
import { TypedNode } from '../_Base';
import { NodeContext } from '../../poly/NodeContext';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { FlagsControllerB } from '../utils/FlagsController';
import { TimelineBuilder } from '../../../core/animation/TimelineBuilder';
export declare class TypedAnimNode<K extends NodeParamsConfig> extends TypedNode<NodeContext.ANIM, K> {
readonly flags: FlagsControllerB;
static nodeContext(): NodeContext;
static displayedInputNames(): string[];
initializeBaseNode(): void;
set_timeline_builder(timeline_builder: TimelineBuilder): void;
}
export declare type BaseAnimNodeType = TypedAnimNode<NodeParamsConfig>;
export declare class BaseAnimNodeClass extends TypedAnimNode<NodeParamsConfig> {
}