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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Target of the animation * * */ import { TypedAnimNode } from './_Base'; import { TimelineBuilder } from '../../../core/animation/TimelineBuilder'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class TargetAnimParamsConfig extends NodeParamsConfig { /** @param sets if the target is a Polygonjs node, or a THREE object */ type: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; /** @param if set to a Polygonjs node, this is the node path */ nodePath: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>; /** @param if set to a THREE object, this is a mask to find the objects */ objectMask: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>; /** @param sets if the matrix should be updated as the animation progresses */ updateMatrix: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param prints which objects are targeted by this node, for debugging */ printResolve: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BUTTON>; } export declare class TargetAnimNode extends TypedAnimNode<TargetAnimParamsConfig> { params_config: TargetAnimParamsConfig; static type(): string; initializeNode(): void; cook(input_contents: TimelineBuilder[]): void; private _create_target; private _set_update_callback; static PARAM_CALLBACK_print_resolve(node: TargetAnimNode): void; private print_resolve; } export {};