polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
33 lines (32 loc) • 874 B
JavaScript
import {TypedAnimNode} from "./_Base";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class SwitchAnimParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.input = ParamConfig.INTEGER(0, {
range: [0, 3],
rangeLocked: [true, true]
});
}
}
const ParamsConfig2 = new SwitchAnimParamsConfig();
export class SwitchAnimNode extends TypedAnimNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "switch";
}
initializeNode() {
this.io.inputs.setCount(0, 4);
}
cook(input_contents) {
const timeline_builder = input_contents[this.pv.input];
if (timeline_builder) {
this.set_timeline_builder(timeline_builder);
} else {
this.states.error.set(`input ${this.pv.input} is not valid`);
}
}
}