polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
27 lines (26 loc) • 1.26 kB
TypeScript
/**
* Sets if the animation should repeat
*
*
*/
import { TypedAnimNode } from './_Base';
import { TimelineBuilder } from '../../../core/animation/TimelineBuilder';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class RepeatAnimParamsConfig extends NodeParamsConfig {
/** @param sets if it should repeat indefinitely */
unlimited: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
/** @param number of times the animation should repeat */
count: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
/** @param delay */
delay: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param sets if the animation should go back and forth at each repeat */
yoyo: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
}
export declare class RepeatAnimNode extends TypedAnimNode<RepeatAnimParamsConfig> {
params_config: RepeatAnimParamsConfig;
static type(): string;
initializeNode(): void;
private _repeat_params;
cook(input_contents: TimelineBuilder[]): void;
}
export {};