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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Sets how the position of an animation * * */ import { TypedAnimNode } from './_Base'; import { TimelineBuilder } from '../../../core/animation/TimelineBuilder'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class PositionAnimParamsConfig extends NodeParamsConfig { /** @param sets the mode of the position. It can either be relative or absolute */ mode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; /** @param if sets to relative, sets if it is relative to the start or end */ relativeTo: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; /** @param offset */ offset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; } export declare class PositionAnimNode extends TypedAnimNode<PositionAnimParamsConfig> { params_config: PositionAnimParamsConfig; static type(): string; initializeNode(): void; private _relative_label; private _absolute_label; cook(input_contents: TimelineBuilder[]): void; } export {};