polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
26 lines (25 loc) • 1.16 kB
TypeScript
/**
* Sets how the position of an animation
*
*
*/
import { TypedAnimNode } from './_Base';
import { TimelineBuilder } from '../../../core/animation/TimelineBuilder';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class PositionAnimParamsConfig extends NodeParamsConfig {
/** @param sets the mode of the position. It can either be relative or absolute */
mode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
/** @param if sets to relative, sets if it is relative to the start or end */
relativeTo: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
/** @param offset */
offset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
}
export declare class PositionAnimNode extends TypedAnimNode<PositionAnimParamsConfig> {
params_config: PositionAnimParamsConfig;
static type(): string;
initializeNode(): void;
private _relative_label;
private _absolute_label;
cook(input_contents: TimelineBuilder[]): void;
}
export {};