polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
41 lines (40 loc) • 1.27 kB
JavaScript
import {TypedAnimNode} from "./_Base";
import {TimelineBuilder as TimelineBuilder2, OPERATIONS} from "../../../core/animation/TimelineBuilder";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class OperationAnimParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.operation = ParamConfig.INTEGER(0, {
menu: {
entries: OPERATIONS.map((name, value) => {
return {value, name};
})
}
});
}
}
const ParamsConfig2 = new OperationAnimParamsConfig();
export class OperationAnimNode extends TypedAnimNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "operation";
}
initializeNode() {
this.io.inputs.setCount(0, 1);
this.scene().dispatchController.onAddListener(() => {
this.params.onParamsCreated("params_label", () => {
this.params.label.init([this.p.operation], () => {
return OPERATIONS[this.pv.operation];
});
});
});
}
cook(input_contents) {
const timeline_builder = input_contents[0] || new TimelineBuilder2();
timeline_builder.set_operation(OPERATIONS[this.pv.operation]);
this.set_timeline_builder(timeline_builder);
}
}