polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
26 lines (25 loc) • 946 B
TypeScript
/**
* Sets how the animation is applied
*
* @remarks
* The animation can be set to:
*
* - set: the animation override the current value
* - add: the animation adds to the current value
* substract: the animation substracts from the current value
*
*/
import { TypedAnimNode } from './_Base';
import { TimelineBuilder } from '../../../core/animation/TimelineBuilder';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class OperationAnimParamsConfig extends NodeParamsConfig {
/** @param sets the operation (set, add or substract) */
operation: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
}
export declare class OperationAnimNode extends TypedAnimNode<OperationAnimParamsConfig> {
params_config: OperationAnimParamsConfig;
static type(): string;
initializeNode(): void;
cook(input_contents: TimelineBuilder[]): void;
}
export {};