polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
27 lines (26 loc) • 1.09 kB
TypeScript
/**
* shows controls to play and pause animation properties
*
*/
import { TypedAnimNode } from './_Base';
import { TimelineBuilder } from '../../../core/animation/TimelineBuilder';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class NullAnimParamsConfig extends NodeParamsConfig {
/** @param play the animations */
play: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BUTTON>;
/** @param pause the animations */
pause: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BUTTON>;
}
export declare class NullAnimNode extends TypedAnimNode<NullAnimParamsConfig> {
params_config: NullAnimParamsConfig;
static type(): string;
initializeNode(): void;
cook(input_contents: TimelineBuilder[]): void;
private _timeline_builder;
private _timeline;
play(): Promise<unknown>;
pause(): Promise<void>;
static PARAM_CALLBACK_play(node: NullAnimNode): void;
static PARAM_CALLBACK_pause(node: NullAnimNode): void;
}
export {};