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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Merge animation properties * * @remarks * Animation properties can be set to either run at the same time, or one after the other. */ import { TypedAnimNode } from './_Base'; import { TimelineBuilder } from '../../../core/animation/TimelineBuilder'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class MergeAnimParamsConfig extends NodeParamsConfig { /** @param mode (at the same time or one after the other) */ mode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; /** @param offset if run one after the other */ offset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param override the position */ overridePositions: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; } export declare class MergeAnimNode extends TypedAnimNode<MergeAnimParamsConfig> { params_config: MergeAnimParamsConfig; static type(): string; initializeNode(): void; cook(input_contents: TimelineBuilder[]): void; private _update_timeline_builder; private _set_play_all_together; private _set_play_one_at_a_time; } export {};