polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
28 lines (27 loc) • 1.26 kB
TypeScript
/**
* Merge animation properties
*
* @remarks
* Animation properties can be set to either run at the same time, or one after the other.
*/
import { TypedAnimNode } from './_Base';
import { TimelineBuilder } from '../../../core/animation/TimelineBuilder';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class MergeAnimParamsConfig extends NodeParamsConfig {
/** @param mode (at the same time or one after the other) */
mode: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
/** @param offset if run one after the other */
offset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param override the position */
overridePositions: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
}
export declare class MergeAnimNode extends TypedAnimNode<MergeAnimParamsConfig> {
params_config: MergeAnimParamsConfig;
static type(): string;
initializeNode(): void;
cook(input_contents: TimelineBuilder[]): void;
private _update_timeline_builder;
private _set_play_all_together;
private _set_play_one_at_a_time;
}
export {};