polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
54 lines (53 loc) • 1.52 kB
JavaScript
import {BaseMethod} from "./_Base";
const EXPECTED_ARGS_COUNT = 3;
export class PointExpression extends BaseMethod {
constructor() {
super(...arguments);
this._require_dependency = true;
}
static required_arguments() {
return [
["string", "path to node"],
["string", "attribute name"],
["index", "point index"]
];
}
find_dependency(index_or_path) {
return this.create_dependency_from_index_or_path(index_or_path);
}
process_arguments(args) {
return new Promise(async (resolve, reject) => {
if (args.length == EXPECTED_ARGS_COUNT) {
const index_or_path = args[0];
const attrib_name = args[1];
const point_index = args[2];
let container = null;
try {
container = await this.get_referenced_node_container(index_or_path);
} catch (e) {
reject(e);
}
if (container) {
const value = this._get_value_from_container(container, attrib_name, point_index);
resolve(value);
}
} else {
console.warn(`${args.length} given when expected ${EXPECTED_ARGS_COUNT}`);
resolve(0);
}
});
}
_get_value_from_container(container, attrib_name, point_index) {
const core_group = container.coreContent();
if (core_group) {
const point = core_group.points()[point_index];
if (point) {
return point.attribValue(attrib_name);
} else {
return 0;
}
} else {
return null;
}
}
}