polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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TypeScript
/**
* Returns the value of a vertex attribute
*
* @remarks
* It takes 3 arguments.
*
* points(<input_index_or_node_path\>, <attrib_name\>, <point_index\>)
*
* - **<input_index_or_node_path\>** is a number or a string
* - **<attrib_name\>** is a string, the name of the attribute
* - **<point_index\>** index of the point to fetch
*
* ## Usage
*
* - `point(0, 'position', 0)` - returns the position of the first point of the first input, as a THREE.Vector3
*
*/
import { BaseMethod } from './_Base';
import { MethodDependency } from '../MethodDependency';
import { GeometryContainer } from '../../containers/Geometry';
export declare class PointExpression extends BaseMethod {
protected _require_dependency: boolean;
static required_arguments(): string[][];
find_dependency(index_or_path: number | string): MethodDependency | null;
process_arguments(args: any[]): Promise<any>;
_get_value_from_container(container: GeometryContainer, attrib_name: string, point_index: number): string | number | boolean | import("../../../types/GlobalTypes").Number2 | import("../../../types/GlobalTypes").Number3 | import("../../../types/GlobalTypes").Number4 | import("../../../types/GlobalTypes").Vector2Like | import("../../../types/GlobalTypes").ColorLike | null;
}