polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
47 lines (46 loc) • 1.26 kB
JavaScript
import {BaseMethod} from "./_Base";
export class CentroidExpression extends BaseMethod {
constructor() {
super(...arguments);
this._require_dependency = true;
}
static required_arguments() {
return [
["string", "path to node"],
["string", "component_name, x,y or z"]
];
}
find_dependency(index_or_path) {
return this.create_dependency_from_index_or_path(index_or_path);
}
process_arguments(args) {
return new Promise(async (resolve, reject) => {
if (args.length >= 1) {
const index_or_path = args[0];
const component_name = args[1];
let container = null;
try {
container = await this.get_referenced_node_container(index_or_path);
} catch (e) {
reject(e);
}
if (container) {
const bbox = container.boundingBox();
const center = bbox.min.clone().add(bbox.max).multiplyScalar(0.5);
if (component_name) {
const value = center[component_name];
if (value != null) {
resolve(value);
} else {
resolve(0);
}
} else {
resolve(center);
}
}
} else {
resolve(0);
}
});
}
}